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1. Incentives to Reduce Quitting - in Feedback/Requests [original thread]
100k isk loss for a quiter /thread
- by Zene Ren - at 2015.09.18 19:09:00
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2. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Shutter Fly wrote: Some extra input on these ideas (I like most of it): Although I like the idea of a 20 minute delay, I think 30-45 minutes would be a bit more reasonable overall. No personal complaints about 20 minutes, though. As for the...
- by Zene Ren - at 2015.01.23 13:50:00
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3. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Duke Noobiam wrote: Love this idea. 4 man squad max for pubs. FW and PC could and should allow for larger squads . 4 man squad for pubs > 8 man squad for FW > 16 man team deploy PC man that's logical and fits in reality of Dust, i...
- by Zene Ren - at 2015.01.22 21:08:00
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4. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: bunch of crap tritan industries to be frank open beta PC corp never a top dog yet still owners of some district back then and an active PC players for some time, i wasn't taking the credit i was simply referring to s...
- by Zene Ren - at 2015.01.22 20:21:00
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5. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: Get your 16 mercs from local and attack someone then. Please post your results. You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to...
- by Zene Ren - at 2015.01.22 12:55:00
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6. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: steadyhand amarr wrote: bigolenuts wrote: steadyhand amarr wrote: Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro c...
- by Zene Ren - at 2015.01.22 12:27:00
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7. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: steadyhand amarr wrote: Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not j...
- by Zene Ren - at 2015.01.22 12:15:00
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8. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Consider this for a moment: If we removed timers all together and allowed for districts to be attacked, whenever, however. How many people would have to be online to attack and defend at any given time? 245 districts * 1...
- by Zene Ren - at 2015.01.22 00:09:00
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9. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren wrote: Holy ****. What part of "WE DON'T HAVE ENOUGH PLAYERS IN ALL THE TIME ZONES TO MAKE TRUE MULTI-TIME ZONE ALLIANCES" are you not getting? If we had 50,000 players logging in and playing daily I would ac...
- by Zene Ren - at 2015.01.21 23:52:00
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10. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: You don't seem to understand. We don't have the playerbase in the entire game to support what you're asking for. Fixing PC is not going to make people magically flock to play Dust, and certainly not in the required num...
- by Zene Ren - at 2015.01.21 23:29:00
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11. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
el OPERATOR wrote: So attackers get paid for losses when their attacks fail? Is another example of "Failure=IskReward" available somewhere in New Eden? I'm curious and would like to compare the two. No, "PC rule set" without an explanation ...
- by Zene Ren - at 2015.01.21 23:11:00
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12. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: And again, to avoid the situation I described, you would need people online, 24/7. We're talking 48-64 players for every single district an alliance owns. There's what....245 districts or so? So in order for all alliances ...
- by Zene Ren - at 2015.01.21 23:02:00
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13. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: A raid is PC. I can be done at any given moment. The only difference is that they cant steal a district by default at some god awful hour. Raiding encourages alliance to have 24 hour patrol, but doesn't make it a complete ...
- by Zene Ren - at 2015.01.21 22:05:00
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14. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
el OPERATOR wrote: Zene Ren wrote: el OPERATOR wrote: hmmm pub match with PC rule set and penalty for defenders if they lose nothing wrong with that competition will be hard, reward will be big enough to run proto in it and it wil...
- by Zene Ren - at 2015.01.21 21:36:00
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15. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren wrote: Pokey Dravon wrote: Heres what I don't get about your argument is that I offer up "Here, Raids will give you exactly what you're asking for, the ability for vets to jump into a PC pretty much whenever...
- by Zene Ren - at 2015.01.21 21:33:00
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16. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Heres what I don't get about your argument is that I offer up "Here, Raids will give you exactly what you're asking for, the ability for vets to jump into a PC pretty much whenever they want, the only thing they can't do i...
- by Zene Ren - at 2015.01.21 21:04:00
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17. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren wrote: Pokey Dravon wrote: No, it will take multiple teams of 16 to defend a district, but only one team to attack it. Owning a single district would mean it takes more defenders than it takes attackers. ...
- by Zene Ren - at 2015.01.21 20:50:00
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18. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: No, it will take multiple teams of 16 to defend a district, but only one team to attack it. Owning a single district would mean it takes more defenders than it takes attackers. i never said that when a district is attac...
- by Zene Ren - at 2015.01.21 20:44:00
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19. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Just to clarify things on what I think is going on. Current PC groups want: the same but with more ISK Soraya: Doesn't want it to be the same, but wants to keep 24 notice of battles. Adding some bells and whistles,...
- by Zene Ren - at 2015.01.21 20:38:00
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20. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Null-sec is nothing but timers and I'm actually really offended by your assertion that it has none. Initiative lost the Second Catch War because we got burnt out from shooting stations and POSes every damn day while AAA came ...
- by Zene Ren - at 2015.01.21 20:27:00
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